AI Insights · Timothy · April 2025
Top Basketball Games on Android in Italy: Q1 2025 Performance
Explore the performance trends of the top basketball games on Android in Italy for Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the Italian Android market saw intriguing trends among the top basketball games. Here's a look at how these apps performed, based on data from Sensor Tower.
Basket Battle by Supersonic Studios LTD showed a fluctuating performance. Weekly revenue peaked at $21 in mid-January, while downloads started at 6.5K in the first week of January and gradually declined to 2.8K by the end of March. Active users began at 25K, peaked at 34.5K in mid-January, and ended the quarter at around 20.7K.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS maintained a relatively stable revenue, starting at $315 and ending at $320. Downloads remained consistent, beginning at 3.7K and slightly decreasing to 2.6K. Active users also showed stability, maintaining around 10K throughout the quarter.
Mini Basketball by Miniclip.com experienced a decline in revenue, starting at $354 and dropping to $244. Downloads were slightly volatile, starting at 2.9K and ending at 2.5K. The app saw a peak in active users at 14.2K in early February, finishing the quarter at approximately 14.3K.
Bounce Dunk - basketball game from SayGames Ltd had limited revenue peaks, reaching $6 only once in February. Downloads started at 1.5K and dropped to 950 by the end of March. Active users remained steady, hovering around 13K throughout the quarter.
Basketball Stars: Multiplayer, also by Miniclip.com, saw revenue increase from $419 to $389. Downloads fluctuated, starting at 2.1K and ending at 1.1K. Active users varied, peaking at 9.3K in mid-January and concluding at around 4K.
For more detailed insights and data, visit Sensor Tower.